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April 16, 2009



Thank God someone in this industry understands how vertical slices should work, especially as it relates to UI with this comment: "The UI and HUD are an often underestimated amount of work yet having near final quality versions of them for "just one mission" is saying that entire subsystem needs to be nearly complete."

I'm often surprised at how few people realize that UI is not a set of discreet boxes that work independently and can be created and shipped off one by one.

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