Hello, my name is Jonathan Mavor, known as Neutrino around here. I’ve been in the game industry for about 15 years now. For most of my time in the industry I’ve been an engine specialist focusing on building rendering technology. In between I’ve managed to be the technical director on several projects.
Over the next couple of years we are going to be taking you through the process of creating a game from start to finish. Unfortunately the reality of game development and marketing is that some things have to remain secret. However, we fully intend on bringing you as tightly into our world as we possibly can. We want you to feel like you are here, in the trenches with us, making this game. We are going to do this in several ways including this blog, a forum where we can have discussions with you about the game and contests and other types of interactive experiences like live chats.
As I’m first and foremost a tech guy (and the CTO of Uber) I’ll mostly be talking about the technical aspects of the game creation process. Feel free to email me at n e u t r i n [email protected] uber ent.com (remove all of the spaces) with any of your technical questions about game development. Unless you specify otherwise I may quote from your email for the blog so that everyone can see the answers to your questions.
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