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February 16, 2009


Ken Noland

Yay! Reeal time beam trees for realistic environmental reverb FTW!

I agree that people are starting to take a closer look at ray tracing(casting?) again as a possible means to real time rendering, and aside from doing all the typical transparency, refraction, reflections and shadows, it also contains absolute visibility determination.

The "nearly free" transparency of ray casting also means better effects for hair and skin, which is something I hope will make it into games one of these days.


Thanks, that's an interesting post!

I'm not so sure about Global Illumination being this unreachable thing though? I work there so naturally I'm biased :) - but if you haven't seen it yet you should check out Enlighten: www.geomerics.com


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