- Pronunciation: 'skāth - is
Entomology: During college, in an attempt to make an evil sounding name for my primary villain. Scathis was born from two words: "Scathe" and "This". Scathe: to hurt, harm, or injure, as by scorching. Ok, he will scathe things. What will he scathe? Well whatever is in front of him. So, 'this'. Thus "Scathis" was born.
Yes. This is how my mind works. Putting pieces together to make a final design that works.
I'm John Comes. The Creative Director for Uber Entertainment.
I started off over a decade ago with the simple idea, "I think I can do this better". That was while I was running around in a text MUD, avoiding my Mechanical Engineering homework. So my older brother and I set out to write our own MUD from scratch. Two years later Wolfshade MUD was up and running with people actually connecting and playing. I had no idea at the time that I was a designer, I was just a guy working on the game. Little did I know I could get paid doing what I was doing for fun.
In 2001 I joined the game industry as a designer. I've worked with many great game developers at Westwood Studios, Electronic Arts and Gas Powered Games. I've worked on amazing products such as Command & Conquer, The Lord of the Rings and Supreme Commander.
Uber Entertainment is the combination of everything I've learned as a designer and the best developers I know mixed into one new game studio. I am very excited about the games we're going to produce. This feels like the right mix of talent, goals and expectations to make something truly special.
Prepare yourself, gamers, this is going to be fun!